Computer Science Lesson Plan
Class: 8 - Lesson: 19 Project - Prototype an Innovation

Purpose: To work in teams to develop and test a prototype for an innovative computing device based on the Circuit Playground, using the inputs and outputs available on the board.

No. of Classes

Two classes (one class = one and a half hours).

Material Required
  1. Desktop computer or laptop.
  2. Circuit Playground Express board.
  3. USB cable.
  4. Internet connection.
  5. Physical craft materials.
Prior Knowledge

Students should know:

  • All the core content of the physical computing lessons.
  • Exercise
    Teacher Instructions
    1. Teachers should ensure that students use the required blocks.
    2. Teachers should prepare before the class.
    3. Teachers should ensure that students practise all these levels.
    4. Teachers may allow students to complete the exercise as pair programming.
    5. Teachers should ask students to use the peer review sheet and student rubric before starting the project.
    6. Click here for more instructions about this lesson.